Explore the mathematics behind graphics, motion, and computation.Thoughtful choices. Clear sources.

Understand the moving parts.

Less mystery.
More “that makes sense”.

Follow a number into a picture, a movement, or a simulation. Books are the starting point; sketches, examples, and careful checks make the idea your own.

109 catalogue titles. Plenty of places to begin.
FIELD SAMPLE / 0510.11.2026
Computational Game Dynamics: Principles & Practice — cover
Today's discoveryComputational Game Dynamics: Principles & Practice

Your question for today

What happens in a simple case?

For a mathematical relationship connected to the topic, identify the inputs, units, assumptions, and a simple case you can independently check.

Take the idea further

The discovery shelf

Good books. New directions.

A daily selection through the lens of Do The Maths.

Browse the catalogue
WebGPU Development Cookbook — cover

Books

WebGPU Development Cookbook

Do you feel like cookin up some WebGPU code dishes? WebGPU is poised to revolutionize the way we approach graphics and compute tasks on the web,…

267 pages2024

The reading view

An idea worth picking up.

Fresh perspectives on books that open new directions.

Reviews & insights

Do The Maths / The reading view

A fresh angle on a powerful subject.

Kinematics and Dynamics

The appeal of “Kinematics and Dynamics” starts with its focus on Books. That is fertile territory for a reader ready to move beyond collecting ideas and start making connections. Movement gives abstract relationships a visible consequence. Choose a small joint chain or trajectory and compare what you want to control with what you need to calculate. Bring a pencil, a small example, and the willingness to ask why a relationship works. Moving between symbols and visible behaviour can turn an abstract topic into something you want to investigate further. A promising addition to a reading list with a purpose.
Take a closer look

Do The Maths / The reading view

There is an idea behind the equation.

Game Inverse Kinematics: A Practical Introduction

The appeal of “Game Inverse Kinematics: A Practical Introduction” starts with its focus on Programming. That is fertile territory for a reader ready to move beyond collecting ideas and start making connections. Movement gives abstract relationships a visible consequence. Choose a small joint chain or trajectory and compare what you want to control with what you need to calculate. Bring a pencil, a small example, and the willingness to ask why a relationship works. Moving between symbols and visible behaviour can turn an abstract topic into something you want to investigate further. Save it for the next time you want to follow the idea further.
Take a closer look

Do The Maths / The reading view

Follow the numbers into something real.

Game Design and Development: Code, Psychology and Analytics (Paperback)

If Books keeps catching your attention, “Game Design and Development: Code, Psychology and Analytics (Paperback)” is a title to put on your radar. Its listed scope opens a worthwhile conversation about Computers & Technology. Game design becomes especially engaging when an idea is tested through play. Choose a mechanic, write the experience you hope it will create, and use a small prototype to ask a more precise question. Bring a pencil, a small example, and the willingness to ask why a relationship works. Moving between symbols and visible behaviour can turn an abstract topic into something you want to investigate further. Worth exploring when you are ready for a fresh reading direction.
Take a closer look

Beyond the blurb

Make more of what you read.

Original guides to help you choose, question, connect, and practise.

All field notes

Elsewhere, worth a look

Around the reading world.

Headlines from the publications below. Open a story to read the original.

More stories

Let curiosity choose.A different direction is one click away.

A book is a beginning.

Save a title, explore a question, make something from the idea.

Build your reading shelf